const { app, BrowserWindow, ipcMain } = require("electron"); const path = require("path"); const { spawn } = require('child_process') // 音效播放器 function playAudioFile(filePath) { if (process.platform === 'win32') { spawn('cmd', ['/c', `start "" "${filePath}"`]) } else if (process.platform === 'darwin') { spawn('afplay', [filePath]) } else { spawn('aplay', [filePath]) } } ipcMain.on('play-sound', (_, soundFile) => { let soundPath; // 判断是开发环境还是生产环境 if (process.env.NODE_ENV === 'development') { // 在开发模式下,直接指向 renderer/public 里的文件 soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile); } else { // 在生产模式下,Vite 会把 public 里的文件复制到 dist 文件夹 soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile); } console.log('Main process trying to play sound at path:', soundPath); if (require('fs').existsSync(soundPath)) { playAudioFile(soundPath); } else { console.error('Sound file not found:', soundPath); } }); ipcMain.handle('get-sound-path', (_, soundFile) => { let soundPath; if (process.env.NODE_ENV === 'development') { soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile); } else { soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile); } if (require('fs').existsSync(soundPath)) { // 返回一个可供 web 环境使用的 file 协议 URL return `file://${soundPath}`; } else { console.error('Sound file not found:', soundPath); return null; } }); let mainWindow; function createWindow() { mainWindow = new BrowserWindow({ width: 300, height: 300, transparent: true, // 开启透明窗口 frame: false, // 无边框窗口 resizable: false, // 禁止调整大小 webPreferences: { preload: path.join(__dirname, "preload.js"), contextIsolation: true, webSecurity: false, }, }); if (process.env.NODE_ENV === "development") { mainWindow.loadURL("http://localhost:5173"); } else { mainWindow.loadFile(path.join(__dirname, "../renderer/dist/index.html")); } } app.whenReady().then(createWindow);