Update: 音效播放功能
This commit is contained in:
26
main/main.js
26
main/main.js
@ -1,5 +1,31 @@
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const { app, BrowserWindow, ipcMain } = require("electron");
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const { app, BrowserWindow, ipcMain } = require("electron");
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const path = require("path");
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const path = require("path");
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const { spawn } = require('child_process')
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// 音效播放器
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function playAudioFile(filePath) {
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if (process.platform === 'win32') {
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spawn('cmd', ['/c', `start "" "${filePath}"`])
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} else if (process.platform === 'darwin') {
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spawn('afplay', [filePath])
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} else {
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spawn('aplay', [filePath])
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}
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}
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ipcMain.on('play-sound', (_, soundFile) => {
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const soundPath = path.join(
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__dirname,
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'../renderer/src/assets/sounds',
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soundFile
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)
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if (require('fs').existsSync(soundPath)) {
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playAudioFile(soundPath)
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} else {
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console.error('音效文件不存在:', soundPath)
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}
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})
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let mainWindow;
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let mainWindow;
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@ -1,7 +1,13 @@
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const { contextBridge, ipcRenderer } = require('electron')
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const { contextBridge, ipcRenderer } = require('electron')
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contextBridge.exposeInMainWorld('electronAPI', {
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contextBridge.exposeInMainWorld('electronAPI', {
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playSound: (soundFile) => ipcRenderer.send('play-sound', soundFile),
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playSound: (soundFile) => {
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try {
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ipcRenderer.send('play-sound', soundFile)
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} catch (err) {
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console.error('播放音效失败:', err)
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}
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},
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showTooltip: (text) => ipcRenderer.send('show-tooltip', text),
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showTooltip: (text) => ipcRenderer.send('show-tooltip', text),
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onUpdatePosition: (callback) => {
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onUpdatePosition: (callback) => {
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ipcRenderer.on('update-position', (_, position) => callback(position))
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ipcRenderer.on('update-position', (_, position) => callback(position))
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@ -9,7 +9,16 @@ const tooltips = [
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"为什么不开大!!",
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"为什么不开大!!",
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"(凤鸣)",
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"(凤鸣)",
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];
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];
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const soundFiles = ["example.mp3"];
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const soundFiles = [
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"cnmb.mp3",
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"冲刺,冲.mp3",
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"哎你怎么死了.mp3",
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"哎,猪逼.mp3",
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"啊啊啊我草你妈呀.mp3",
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"嘟嘟嘟.mp3",
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"韭菜盒子.mp3",
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"哇袄.mp3"
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];
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// 状态管理
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// 状态管理
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const showTooltip = ref(false);
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const showTooltip = ref(false);
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@ -17,9 +26,15 @@ const currentTooltip = ref("");
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const position = ref({ x: 0, y: 0 });
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const position = ref({ x: 0, y: 0 });
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// 点击事件处理
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// 点击事件处理
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const handleClick = () => {
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const handleClick = async () => {
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const randomSound = soundFiles[Math.floor(Math.random() * soundFiles.length)];
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const randomSound = soundFiles[Math.floor(Math.random() * soundFiles.length)];
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window.electronAPI?.playSound(randomSound);
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console.log('尝试播放:', randomSound)
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try {
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window.electronAPI?.playSound(randomSound)
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} catch (err) {
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console.error('播放失败:', err)
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}
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currentTooltip.value = tooltips[Math.floor(Math.random() * tooltips.length)];
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currentTooltip.value = tooltips[Math.floor(Math.random() * tooltips.length)];
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showTooltip.value = true;
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showTooltip.value = true;
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BIN
renderer/src/assets/sounds/cnmb.mp3
Normal file
BIN
renderer/src/assets/sounds/cnmb.mp3
Normal file
Binary file not shown.
BIN
renderer/src/assets/sounds/冲刺,冲.mp3
Normal file
BIN
renderer/src/assets/sounds/冲刺,冲.mp3
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Binary file not shown.
BIN
renderer/src/assets/sounds/哇袄.mp3
Normal file
BIN
renderer/src/assets/sounds/哇袄.mp3
Normal file
Binary file not shown.
BIN
renderer/src/assets/sounds/哎你怎么死了.mp3
Normal file
BIN
renderer/src/assets/sounds/哎你怎么死了.mp3
Normal file
Binary file not shown.
BIN
renderer/src/assets/sounds/哎,猪逼.mp3
Normal file
BIN
renderer/src/assets/sounds/哎,猪逼.mp3
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Binary file not shown.
BIN
renderer/src/assets/sounds/啊啊啊我草你妈呀.mp3
Normal file
BIN
renderer/src/assets/sounds/啊啊啊我草你妈呀.mp3
Normal file
Binary file not shown.
BIN
renderer/src/assets/sounds/嘟嘟嘟.mp3
Normal file
BIN
renderer/src/assets/sounds/嘟嘟嘟.mp3
Normal file
Binary file not shown.
BIN
renderer/src/assets/sounds/韭菜盒子.mp3
Normal file
BIN
renderer/src/assets/sounds/韭菜盒子.mp3
Normal file
Binary file not shown.
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