Update: 使用 howler 优化音效播放逻辑
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19
main/main.js
19
main/main.js
@ -34,6 +34,24 @@ ipcMain.on('play-sound', (_, soundFile) => {
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}
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});
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ipcMain.handle('get-sound-path', (_, soundFile) => {
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let soundPath;
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if (process.env.NODE_ENV === 'development') {
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soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
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} else {
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soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
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}
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if (require('fs').existsSync(soundPath)) {
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// 返回一个可供 web 环境使用的 file 协议 URL
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return `file://${soundPath}`;
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} else {
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console.error('Sound file not found:', soundPath);
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return null;
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}
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});
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let mainWindow;
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function createWindow() {
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@ -46,6 +64,7 @@ function createWindow() {
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webPreferences: {
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preload: path.join(__dirname, "preload.js"),
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contextIsolation: true,
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webSecurity: false, // 信任应用,并允许加载本地资源
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},
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});
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@ -8,6 +8,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
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console.error('播放音效失败:', err)
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}
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},
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getSoundPath: (soundFile) => ipcRenderer.invoke('get-sound-path', soundFile),
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showTooltip: (text) => ipcRenderer.send('show-tooltip', text),
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onUpdatePosition: (callback) => {
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ipcRenderer.on('update-position', (_, position) => callback(position))
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@ -1,6 +1,7 @@
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<script setup>
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import { ref, onMounted } from "vue";
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import petGif from "./assets/pet.gif";
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import { Howl } from 'howler';
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// 配置数据
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const tooltips = [
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@ -27,13 +28,24 @@ const position = ref({ x: 0, y: 0 });
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// 点击事件处理
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const handleClick = async () => {
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const randomSound = soundFiles[Math.floor(Math.random() * soundFiles.length)];
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console.log('尝试播放:', randomSound)
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const randomSoundFile = soundFiles[Math.floor(Math.random() * soundFiles.length)];
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console.log('请求播放:', randomSoundFile);
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try {
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window.electronAPI?.playSound(randomSound)
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const audioUrl = await window.electronAPI?.getSoundPath(randomSoundFile);
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if (audioUrl) {
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const sound = new Howl({
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src: [audioUrl],
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format: ['mp3']
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});
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sound.play();
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} else {
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console.error('无法获取音频路径:', randomSoundFile);
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}
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} catch (err) {
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console.error('播放失败:', err)
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console.error('播放失败:', err);
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}
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currentTooltip.value = tooltips[Math.floor(Math.random() * tooltips.length)];
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