Update: 使用 howler 优化音效播放逻辑
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@ -1,6 +1,7 @@
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<script setup>
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import { ref, onMounted } from "vue";
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import petGif from "./assets/pet.gif";
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import { Howl } from 'howler';
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// 配置数据
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const tooltips = [
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@ -27,13 +28,24 @@ const position = ref({ x: 0, y: 0 });
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// 点击事件处理
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const handleClick = async () => {
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const randomSound = soundFiles[Math.floor(Math.random() * soundFiles.length)];
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console.log('尝试播放:', randomSound)
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const randomSoundFile = soundFiles[Math.floor(Math.random() * soundFiles.length)];
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console.log('请求播放:', randomSoundFile);
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try {
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window.electronAPI?.playSound(randomSound)
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const audioUrl = await window.electronAPI?.getSoundPath(randomSoundFile);
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if (audioUrl) {
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const sound = new Howl({
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src: [audioUrl],
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format: ['mp3']
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});
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sound.play();
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} else {
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console.error('无法获取音频路径:', randomSoundFile);
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}
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} catch (err) {
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console.error('播放失败:', err)
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console.error('播放失败:', err);
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}
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currentTooltip.value = tooltips[Math.floor(Math.random() * tooltips.length)];
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